3 Bad Dudes is a game and app review site run by 3 very opinionated, very bad dudes who love playing and talking about games and apps. 

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Tuesday
Nov012011

Siegecraft for iOS

Siegecraft by Crescent Moon Games - $0.99 in the App Store

A tower defense game with a physics twist, Siegecraft puts you in charge of protecting your castle, camp, or territory from the invading enemy. Siegecraft mixes up an often stagnant genre by letting you dispose of your enemy via a manually controlled crossbow and catapult. This "angry birds meets rampart" twist is a nice update on the usual AI driven drone weapons moving across a battlefield. 

Graphics - 8/10

Amazing environments and nicely assembled special effects dwarf the less than stellar enemy animations.

Sound - 7/10

Explosions are thick and tasty and pair well with their respective visuals. The random, out of place announcer adds nothing, however. 

Music - 6/10

Not annoying but nothing that is going to pump you up, either. 

Controls - 4/10

Control issues are prevalent; small and precise changes to targeting are aggravating and the proximity of your weaponry to the edge of the screen make long shots difficult.

Replayability - 4/10

Easy-to-achieve star-based goals in single player and a multiplayer mode that is just gosh darn awful results in low replayability.

Originality - 6/10

Combining physics with classic tower defense in a medieval world is pretty cool. Would love to have a couple more elements to spice up the experience, though. 

Value - 7/10

For $0.99 in the App Store, you could do much worse.

Fun Factor - 6/10

Initially it's pretty fun, but after a few levels the single player feels more like dull grinding than anything resembling fun or excitement. 

Story - N/A


Multiplayer - 3/10

Completely awful. Pitted against random opponents or a friend, you're left shooting at inanimate objects across a river. Want something more? Too bad. Take turns shooting at targets, largest score wins. 

Conclusion - 56%

A good idea that suffers from poor execution. I would have much preferred the developer spent more time fixing and polishing the shoddy controls and developing a more engaging single player experience (story, anyone?) than dump time into the terrible multiplayer mode. 

 

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